Recent BBQs: I feel lost. Mommy says it's cuz I've grown-up. Wierd's e irony in e regret nw over my childhood dream of growing-up quickly realising.
Laughing out loud.
Time.
LAH.
THIS BLOG'S NOT DEAD YET~!!!
More...
Time Crisis 4's out.
Hell GO PLAY IT.
Why? For lotsa reasons. Mabbe simply cuz e refreshingly implemented weapon change system from TC3 is still there... with an improvement tweak. Now, under some situations there's a particularly "best weapon" predetermined by the programmers. Of course, they make sure tt they plan e enemies of tt scene out such tt e predetermined "best weapon" is often REALLY is e best weapon to utilise. Like bugs (literally!) tt keep coming such tt anything firing slower than e machine gun wld send you crying for more continue credits. Or other bugs that're so small and fast and spreaded out so much that it's easier for it to hit a handgun bullet than the other way around. (Of course if you're using a shotgun it's another story...)
But then again, it doesn't help if you simply keep missing since shotguns now take another split second beyond your reflexes to "cool down" and machine guns don't really thwack e enemies' health down like they used to since e first time you were allowed it's use in TC2... (Crisis Zone, which was a failure, aside.) But where it doesn't help n00bs in sneaking by with miserable marksmanship it certainly helps this game in getting it's praises.
Then there's e "Multi-scene Battle" system. You're surrounded, under a pile of debris. Rush's (a persistent NPC tt's actually on your side and useful) gonna take 30 seconds b4 he can start his assault heli to come rescue you. But e no. of enemies coming in tts typical of all light-gunners, you'll be meat b4 even half tt time. Thankfully the mess you're trapped under also blocks anyone from directly shooting you, while they're out in full view this time round. Think vice versa, tt you're e semi-hidden bad egg in an fps starring them, so just whip out your machine gun (since most of these enemies are 1.K.O.s) keep those alive at bay while switching scenes by pointing your gun in e direction of e desired screen ala "reloading" VC3 style. In these "battles" dunn worry abt dodging bullets most of e time, e enemies I see so far're onli chionging with axes, busy trying to clear away e barricade n there's nth you can do to make them stop, killing them aside, the ironic point of this is to waste as much time as you can... preferably till reinforcements have arrived.
And rejoice Silent Scope and Sogeki otakus, there's exactly one, albeit slight sequence where you get to use e light gun like a sniper rifle... if only to take out 2 truck tires... =P
Things like these make e game more realistic in feel than any of its predecessor. Things like this oso give e game a sorta "child of TC and GHOST Squad" feel.
Another reason cld be e unique storyline, sure to *interest* pple who think like me... pple who feels much of the chaos of our time is merely self-directed, played and replayed over and over again by a single declining regime in today's world... Shall we nt say anymore so as nt to spoil it for potential fans?
Oh, and "he" is still alive. With another arsenal waiting to surprise you yet again...
Still, as since e very furst TC, the "crisis" in "Time Crisis" is really omni-absent in this episode... much to few's delight...
In times where game graphics seem to pwn all will e innovation of TC4 take down pointless cash-grubbers like HoD4? My take: 4/5 (ok, it may be somewhat biased since I've alwaes been an addict of TCs, but this game's e god of light-gunners.)